![]() The first is to be able to support your Ultra Rich Asteroid Belt with food from your home world and also transport an additional 2 population to your asteroid Colony, 1 at a time. My picks should be able to create the first in 5 turns. Unless you really get lucky, you’ll be needing to contend with pollution and so can’t use the entire production capacity to build ships.ġ) Send your initial coloniser to colonise an Ultra Rich Asteroid.Ģ) While it’s doing that, probably 2 – 5 turns, build a few Freighters as fast as you can. Lastly the right hand side options, SYSTEM COUNT (I prefer 200 so you’re not too close to your enemies), SYSTEM DISTRIBUTION (I prefer clusters), GALACTIC FERTILITY (suggest leaving on classic), GALACTIC RICHNESS (I suggest rich or Ultra-Rich), HOSTILE THREATS (this increases enemy count in enemy stacks and Antaran attacks) and GAME LENGTH (I prefer Epic)īelieve it or not, High Fertility and High Richness seem to cancel one another out and you end up getting terrible planets, so rather just pick one or the other.Īssuming you have chosen the picks outlined in part one, what you need to do is to immediately colonise an Ultra Rich asteroid belt, even if there’s a fantastic system with great resources. (also your choice)įor the bottom options we have, RANDOMISE PERSONALITIES (up to you), DISABLE ATTACKS (I seriously suggest not choosing this because then you don’t fight the Antarans), ENABLE TUTORIALS, (up to you) and the 3 VICTORY CONDITIONS. Then click continue.ĮMPIRE COLOUR, (dealers choice), EMPIRE COUNT (up to you, I prefer all 8 opponents), DIFFICULTY (start off maybe with Hard to test out these strategies, but eventually you can go up to Brutal X 4), EMPIRE NAME (your choise) and RACE NAME. I suggest customising it as above and then saving under a special name, so that you don’t need to re-customise every time. The best 2 races I’ve been able to find with the best special techs, are the Humans and the Draylok.Ĭredit to this community page listing all the technologies.Ĭhoose your race first. Keeping these last 2 though means that homeworld production is maximised right from the start.Īs far as race goes, they’re mostly the same, except for the experimental techs. The last 2 picks can be switched out with spiritual to give an empire-wide bonus. Resourceful is cheap at twice the price because it allows you to get the resource bonus after owning just 2 of one type of resource. ![]() Subterranean allows you to immediately have 3 population Ultra Rich Asteroid belts which can churn out Titans. ![]() Tree Hugger allows you to ignore a lot of pollution, thereby maximising production. Titans will allow you to very quickly (possibly within 55 turns of starting) field a missile Titan that can stand up to anything at this stage of the game, including Antarans. Once you have cloning vats population won’t be an issue, decreased hit points and weapon damage are easily overcome just by dint of the fact that you’ll be fielding Titans right away and ground combat has become essentially obsolete with the most recent updates. ![]() ![]() These add up to the maximum negative 10 picks for negative traits and they have the least detrimental effect of all the negative traits that I could find. In order to beat the Brutal X 4 level, there are a number of picks that need to be taken, almost all of thee below. As a result I’ve put some information in this guide that I wasn’t able to find elsewhere, hopefully it helps someone. After scouring all the other guides I could find, I discovered that there are massive gaps in the knowledge base of the community. ![]()
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